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Devlog
Submission to Finally Finish Something 2021
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Kitsune no Kenshi 2
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Devlog
Minimum requirements - Test protocol
August 30, 2021
by
Arekku
1
Test instructions Set graphics quality to lowest. FPS is to be measured with the Xbox Game Bar if possible. Measure FPS in main menu. 20 FPS is required for a pass. Measure FPS in lobby. 20 FPS is req...
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New objectives markers
March 05, 2021
by
Arekku
1
Big thanks to Mr Dunlap and Mr Bastian for making a video. One of the issues highlighted in both Mr Dunlaps video and Mr Bastians video is that the objectives compass at the bottom of the screen is no...
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Fix underwear saves
March 01, 2021
by
Arekku
1
Recently noticed the chosen underwear colors aren't being saved, so connected up that pin and rebuilt. No one seems to have noticed this though, as we have received no reports whatsoever about this...
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Lobby fixes
February 06, 2021
by
Arekku
1
The game should now be a lot better at properly closing sessions and as such no more restarting in order to join or create a session...
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Pickup rework
January 20, 2021
by
Arekku
1
Pickups were not working very well so I spent some time reworking them. The issues I noticed were that "dead" pickups spawned, cloth pickups that didn't do anything. In order to resolve this two chang...
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Bugfixes + more dodge directions
January 08, 2021
by
Arekku
1
The code for not attacking was a bit too conservative, has been relaxed a bit Fixed race condition making SFW mode not work correctly Added 4 more dodge directions so we now have 8 directional dodges...
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Some more finishing touches
January 04, 2021
by
Arekku
1
Cloth damage maps reworked. Thanks to our artist J. Doe. Added SFW mode, accessible through the options labeled "Minimum cloth health". This is on by default. Monsters won't just attack into the air a...
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Added rebindable keys
January 02, 2021
by
Arekku
1
Added rebindable keys Removed bat spit attack Removed ghost fire aoe attack - A powerful AOE attack does not go together with a platforming section...
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Some more fixes and changes
December 19, 2020
by
Arekku
1
Some more fixes and changes after feedback: Nigh-mox rotation speed slowed down Nigh-mox damage increased (+100%) Shadow kitsune health decreased (-40%) Reconnected IK nodes, sorry about disconnecting...
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Can the player make the jump?
December 19, 2020
by
Arekku
1
Can the player make the jump? Whenever you make a game that involves the player jumping over gaps, or up to a higher platform, making sure the jump is possible is paramount. So how do you make sure th...
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Demo updated
December 17, 2020
by
Arekku
1
As promised here is the updated demo in time for winter sale. Enjoy the new compass and objectives markers...
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Story
December 16, 2020
by
Whitewatt
3
CONTAINS SPOILERS! The monsters of darkness are at it again in Mori High, it is up to Kiyomi and her magical girl friends, Yuki, Tamako and Sakura to defeat them... but they're not alone, Hara the evi...
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Full Release 1.0
December 16, 2020
by
Arekku
2
We are now proud to proclaim Kitsune no Kenshi 2 is finished! We have 5 levels, 51 difficulty settings, easy to use character customization, 7 types of enemies and 3 unique bosses! We fixed up the com...
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Some updates
December 14, 2020
by
Arekku
1
Add nameplate over players Devils were complaining about the cold, so they are now allowed one item of armor Fixed camera zoom Powerups no longer pass through the floor while trying to align to floor...
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Added final two levels
December 13, 2020
by
Arekku
1
Seasons greetings from the devteam, bringing you a huge update The spiders were complaining about RSI from attacking so often, so we are allowing them to attack less frequently. Difficulty scaling has...
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Recolors + Difficulty
December 06, 2020
by
Arekku
1
As people who have seen our other game, Foxes and Cows might suspect, we added another outfit. We also added recolors to give you some more options for character customization. We also got a hat, so...
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Some more updates, nearing completion?
November 28, 2020
by
Arekku
1
Fixed inventory persistance Chat now works Proper name is now displayed in the lobby Can only start game if everyone has pressed ready Host + Join button now actually work properly! Spawn rate increas...
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Added a manual
November 27, 2020
by
Arekku
1
Remember when you bought a game and got a manual? Well this is nothing like this, but now you can download a manual. It might seem silly to some, but I think having a manual is beneficial in explainin...
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Added gamepad bindings and new buttons
November 26, 2020
by
Arekku
1
While this game is not intended to be used with a gamepad, I might as well add bindings for it. It's cheap to just add the bindings, but I don't feel like this game works very well with a controller...
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Spiders buffed
November 25, 2020
by
Arekku
2
Just pushed a patch to make the spiders more dangerous, instead of having to download a 267 MB file the patch just came in at 629 KB. So the system seems to work. Maybe the spiders are too good now bu...
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New demo version, now using butler
November 25, 2020
by
Arekku
1
Well I finally did it and switched to using butler to manage my uploads. The advantage to this is lower download sizes for updates as people only need to download what was changed instead of the entir...
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Monster dimension completed
November 22, 2020
by
Arekku
1
General: Devil and Demon walk animation has been fixed to not rubberband all over the place. The cause of this effect was that the animations that were provided with the models were not in place, so y...
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New levels added - Village + Monster Dimension
November 07, 2020
by
Arekku
3
Two more levels have been added, with an increase in file size. The download size has gone from 146 MB to 232 MB, so we are well below our 950 MB target so far. The village map is mainly complete, the...
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Climbing rework
October 31, 2020
by
Arekku
1
Climbing has been reworked to handle more situations. Spawning code has been modified, should hopefully work better now. Should now close the session properly even in singleplayer...
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Just some polishing
October 30, 2020
by
Arekku
1
Just your good old scheduled unscheduled polishing update. Cinematics now skippable (unless marked as unskippable) Volume controls New healthbar Empty objectives won't show Session closed properly (I...
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Jitter fixed
October 22, 2020
by
Arekku
1
The jitter of networked characters should be fixed. Whenever networked movement is involved, de-synchronization is inevitable. For this reason position corrections of various sizes are common. Usually...
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Character customization
October 18, 2020
by
Arekku
1
Breaking out the character customization options from the main page. The best way of checking these out are to simply download the demo and try it for yourself. Eye colors 3 Head slot 5 Hairstyles 4 O...
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Damage table
September 27, 2020
by
Arekku
The actions we finally went with for the player was attack, dodge, jump, and jump on top of enemies mario style. With the actions done, it's time for balance, which is currently all over the place. Mo...
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Idea sheet for actions
September 19, 2020
by
Arekku
The set of moves (actions) currently available to the player, that is: Attack (LMB) Move (WSAD) Just isn't that interesting. So I'm just going to throw some stuff at the wall here and see what sticks...
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Concept art - Lobby
September 16, 2020
by
Arekku
#concept art
Just uploading the concept art for the lobby screen here for the future. Initial sketch and a follow up mock up that ended up looking pretty close to the actual lobby screen...
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Alpha build
September 10, 2020
by
Arekku
Previously we've only published small finished projects. This time around we are deviating from that. One of the issues with releasing a finished product is that there is no time or opportunity to mak...
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