Monster dimension completed
Kitsune no Kenshi 2 » Devlog
General:
- Devil and Demon walk animation has been fixed to not rubberband all over the place. The cause of this effect was that the animations that were provided with the models were not in place, so you would get our locomotion on top of the locomotion encoded in the animation. The locomotion in the animations resets when the animation loops leading to a rubberband-like effect.
- Cinematics now pause level music
- Reset spawned count to 0 during cinematics - This would cause spawners to think monsters were spawned when they were not.
Monster dimension:
- The monster dimension level can now be completed.
- The unnamed succubus boss has retired as placeholder in the monster dimension in favor of the proper boss monster.
- Music track added
- Placeholder demons removed and replaced with the proper monsters
- Moved "forcefields" back a bit to give the spawner more room to work with
- Ticked the "looping" checkbox on the music file.
Polish:
- Devil now has hands closed even when not attacking - Had to be done as this just irks me to no end
- Spare outfits changed to 1 (from 3)
- Added a delay before changing outfit
- Added underwear customization
- Now logs you in automatically at startup
- Adjusted starting camera in level 1 intro cinematic
Now saving and loading inventory properly during sessionsWell this doesn't seem to work, better luck next time- First time the game is launched directly to the character customization screen
- Added a revert and cancel button on character customization screen
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Kitsune no Kenshi 2
Status | Released |
Authors | Arekku, Whitewatt |
Genre | Action |
Tags | 3D, Anime, Character Customization, Fantasy, Female Protagonist, Furry, Hack and Slash, kitsune, Multiplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Minimum requirements - Test protocolAug 30, 2021
- New objectives markersMar 05, 2021
- Fix underwear savesMar 01, 2021
- Lobby fixesFeb 06, 2021
- Pickup reworkJan 20, 2021
- Bugfixes + more dodge directionsJan 08, 2021
- Some more finishing touchesJan 04, 2021
- Added rebindable keysJan 02, 2021
- Some more fixes and changesDec 19, 2020
- Can the player make the jump?Dec 19, 2020
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