Idea sheet for actions


The set of moves (actions) currently available to the player, that is:

  • Attack (LMB)
  • Move (WSAD)

Just isn't that interesting. So I'm just going to throw some stuff at the wall here and see what sticks

  • Jump on enemies (Space)*
    • This one is already implemented so it's probably coming if we can get the damage right
  • Block (hold RMB)
    • Successful block increases as damage by 100% for 10 seconds, or some other buff?
    • Successful block stuns attacker?
    • Powerful counterattack?
    • Blocking gives you a random one-shot spell
  • Dodge (RMB + ASD)*
  • Land mines on ground*
  • Charge (RMB + W)*
    • Synergies with land mines on ground and other environmental hazards
  • Some spell (RMB)
    • Engine not made to handle spells so this probably won't happen
    • Should preferably change up some aspect of gameplay
    • Shrink/grow would do well together with jump
    • Haste-like effects are always useful
      • But problematic in a MP environment
        • Unless it is a mass slow enemies
  • Air charge attack (LMB while in the air)
    • Unsure if this could be pulled off without network de-syncs in current engine

Thoughs and suggestions?

* Marked are the ones we'll most likely use

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