Damage table
Kitsune no Kenshi 2 » Devlog
The actions we finally went with for the player was attack, dodge, jump, and jump on top of enemies mario style.
With the actions done, it's time for balance, which is currently all over the place.
Monster | Subtype | Damage | HP |
Bat | Headbash | 1 | 20 |
Acid | 1 | ||
Boss Succubus | Fireball | 7 | 200 |
Fireblast | 20 | ||
Lusif | Default | 10 | 100 |
Prizon | Default | 7.5 | 60 |
Spider | Default | 5 | 10 |
Spider King | Default | 10 | 50 |
Wisp | Default | 1 | 20 |
Fireblast | 20 |
Bat and Wisp aren't supposed to be dangerous, so they are fine doing scratch damage. Lusif, Prizon and Spiders should however do more damage than they currently do.
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Kitsune no Kenshi 2
Status | Released |
Authors | Arekku, Whitewatt |
Genre | Action |
Tags | 3D, Anime, Character Customization, Fantasy, Female Protagonist, Furry, Hack and Slash, kitsune, Multiplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Minimum requirements - Test protocolAug 30, 2021
- New objectives markersMar 05, 2021
- Fix underwear savesMar 01, 2021
- Lobby fixesFeb 06, 2021
- Pickup reworkJan 20, 2021
- Bugfixes + more dodge directionsJan 08, 2021
- Some more finishing touchesJan 04, 2021
- Added rebindable keysJan 02, 2021
- Some more fixes and changesDec 19, 2020
- Can the player make the jump?Dec 19, 2020
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