New demo version, now using butler


Well I finally did it and switched to using butler to manage my uploads.

The advantage to this is lower download sizes for updates as people only need to download what was changed instead of the entire project. I'm gonna try using butler for a new demo build to see how it works.

As part of that I tried to figure out where the storage space of this game was going, it wasn't where I was expecting it.

I had expected music and sound effects to take up more space, and enemies to take up less however that doesn't seem to be case. I made a pie chart over where the space went and as can be seen the biggest contributor is environmental assets followed by enemy models.

The spiders feel way too easy, so I'm going to look into making them more threatening, which is going to be a nice test of how butler will deal with a small update to the spiders.

Files

Demo 790 MB
Version 12 Jan 20, 2021
Demo 790 MB
Version 1 Nov 25, 2020

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