New demo version, now using butler
Well I finally did it and switched to using butler to manage my uploads.
The advantage to this is lower download sizes for updates as people only need to download what was changed instead of the entire project. I'm gonna try using butler for a new demo build to see how it works.
As part of that I tried to figure out where the storage space of this game was going, it wasn't where I was expecting it.
I had expected music and sound effects to take up more space, and enemies to take up less however that doesn't seem to be case. I made a pie chart over where the space went and as can be seen the biggest contributor is environmental assets followed by enemy models.
The spiders feel way too easy, so I'm going to look into making them more threatening, which is going to be a nice test of how butler will deal with a small update to the spiders.
Files
Get Kitsune no Kenshi 2
Kitsune no Kenshi 2
Status | Released |
Authors | Arekku, Whitewatt |
Genre | Action |
Tags | 3D, Anime, Character Customization, Fantasy, Female Protagonist, Furry, Hack and Slash, kitsune, Multiplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Minimum requirements - Test protocolAug 30, 2021
- New objectives markersMar 05, 2021
- Fix underwear savesMar 01, 2021
- Lobby fixesFeb 06, 2021
- Pickup reworkJan 20, 2021
- Bugfixes + more dodge directionsJan 08, 2021
- Some more finishing touchesJan 04, 2021
- Added rebindable keysJan 02, 2021
- Some more fixes and changesDec 19, 2020
- Can the player make the jump?Dec 19, 2020
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