A downloadable tool

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Are you a game developer who wants the player to see through the eyes of a small creature? An ant, perhaps a mouse? Or just ripping off Grounded but have no C++ skills?

This plugin overrides the magical floating in the Character Movement Component when you make your character too small (0.1 scale for example) allowing it to be completely grounded without having to move your mesh or your patience.

Just have your blueprint character inherit from the class SmolCharacter and change the floating height on the movement component!


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Click download now to get access to the following files:

SmolChar.7z 25 MB

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