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UE4 Smol Character

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Devlog

  • Redone climbing system
    October 31, 2020 by Arekku
    I wasn't happy with the way the climbing system was working. If the obstacle was low you could jump over it like normal, and if the obstacle was high up you could climb. But if it was somewhere in the... Continue reading
  • Climbing (Experimental) - Removed
    October 22, 2020 by Arekku
    Climb info Climb Offset The relative location the climb is to. Surface Snap Trace Start The climb requires a surface to snap to, this is where the trace for this surface should start from. Surface Sna... Continue reading
  • Hover height
    October 22, 2020 by Arekku
    Min Floor Dist The minimum distance to the floor the character should be at measured along the Z axis in the global coordinate system. Recommended to start at 1.9. Max Floor Dist The maximum distance... Continue reading
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