A downloadable Platform game for Windows

Cat Burglar is a short concept demo for an adventurer platforming cat burglar in her conquest for riches in the world, while avoiding angry doggos and sleepy dragonflies. ~Totoroo!

Should this demo be successful, it may grow to a fully fledged game.

Keyboard Controls / Joystick Controlls:

  • AD / Left Analog Stick - Move left and right
  • S / B -  Jump Down
  • Spacebar / A - Jump
  • Spacebar / A in Air - Dash

Known Bugs:

None so far.

Possible Upcoming Features  in Final Game:

  • Time Attack Mode
  • More Playable Characters
  • More levels
  • Online Scoreboard
  • Enemies
  • More collectiables
  • Ranged/Melee Attacks
  • Story!


  • Game Director - Arekku
  • Game Design - Arekku & Whitewatt
  • Senior Programmer - Arekku
  • Level Design - Whitewatt
  • Artwork - Ravenmore, Lexatchison, Ennui Studios, Whitewatt, Krystian Komisarek, knik1985
  • Music and SFX: Kenney.NL, Redhart Entertainment, MuzStation
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorsArekku, Whitewatt
Made withAdobe Photoshop, Unreal Engine
Tags2D, Cute, Female Protagonist, Furry, High Score, jumping, one-hand, Short, Singleplayer
Average sessionA few minutes
InputsKeyboard, Mouse, Xbox controller


cat-burglar-win.zip 63 MB
Version 1 Nov 26, 2020
UE4PrereqSetup_x64.exe 39 MB

Development log


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Just wanted to let you know that the Linux version seems to be missing the binaries. That is:

4.24.3-11590370+++UE4+Release-4.24 518 0
Disabling core dumps.
Project file not found: ../../../CatBurglarGame/CatBurglarGame.uproject Exiting abnormally (error code: 1)

Thanks for the heads up.

I used the option to build for linux and put the output into an archive. I have no idea what to do if that doesn't work.

(1 edit)

I never used UE4, so I can't help you with the build arguments.

I'm presuming you're running Windows; have you set up the cross-compiler?

Yes, without that you get an error during compile.


As you can see, documentation is extremely sparse.

(1 edit)

Yeah, seems so.

The best I could find was a video about testing UE5 builds using WSL (which, in case you do decide to pursue Linux deployment, is worth setting up anywise).

Unfortunately, without looking at the project's settings and build output log, why the binaries are missing is only guesswork.


Nice platformer!


Thank you for playing!